While I may not have plowed through Diablo III as fast as some — someone was already able to kill Diablo in Inferno? — I am pleased with how far I have progressed. Earlier this morning my wizard, Malnevicent, solo’d Diablo in Nightmare with only a modicum of trouble. Namely she was having trouble surviving phase 2 but after making a few adjustments to a few of the skill runes she triumphed victoriously.
Speaking of adjustments, about midway in Nightmare Act II my wizard started having massive amounts of trouble. Most champion and unique packs were just far too difficult to outlast. Her damage output wasn’t sufficient and her survivability was in the gutter even with THREE defensive skills. Although I was quite fond of her shock pulse orbs, disintegrate and lightning hydra it was about time for a change.
I had been toying with the idea of creating a melee wizard, but had planned on going that direction with a secondary wizard. I mean, lightning spells are by far my FAVORITE and I was going to shock the living hell out of the legions of er … *ahem* Hell. Yet I was beginning to become discouraged with my wizard so I figured the time was right to make the change.
So change she did.
She kept Frost Nova, Diamond Skin and Ice Armor but instead of Shock Pulse she chose Spectral Blades. Disintegrate was replaced by Ray of Frost (Sleet Storm). Her Lightning Hydra gave way for Magical Blade. The final skill transformation was switching her passives to Blur, Cold Blooded and Galvanizing Ward (level 40).
Then of course she needed a makeover with her gear. Instead of raw output it was time to focus on getting lots of vitality and as much health regen and leech as she could muster. This also meant sticking exclusively to a 1H weapon and a shield but fortunately she was already carrying a shield in an attempt to minimize (fruitlessly) dirt naps.
When it was all said and done Malnevicent went from admiring the dirt in the back to DESTROYING things up in their grills. No longer did champion or unique packs give her trouble (with a few exceptions). Instead of ALWAYS retreating and fleeing for her life she was running HEAD FIRST into packs of enemies, freezing them in place and slicing them to shreds with her spectral blades and swirling sleet storms.
It was a breath-taking transformation which was exactly what I needed to keep motivated and encouraged to press forward. Sure there were a few bumps along the way (tons of ranged mobs still give her trouble) but for the most part finishing out Nightmare felt good even if it wasn’t by lightning up all the things.
Sure I would have preferred to have stuck with primarily using lightning skills, but going melee was still immensely satisfying. I’ve always been a fan of peculiar builds anyhow so we’ll have to see how viable a melee wizard is in Hell and Inferno … that is if she gets there; things hit really, really hard in hell.
Anyhoo, I figured I would share this story of adaptation and transformation in case anyone else is having difficulties and might also be losing their nerve. Sometimes a few changes (big or small) can make all the difference in the world. If you have a similar story why not share it? I’ll read it aloud on my Diablo podcast, the Shattered Soulstone (unless you’d rather I not).
Now back to the auction house to try to find more survival gear for Hell. Hell really is Hell. It hurts. Hella bad.




