Let me preface this entry by stating that there really hasn’t been much to write about for the past month or so. Well at least nothing interesting enough. Yet here I am more than a month finally with something to share. Or maybe just to throw something at the wall to see if it sticks and to reference later. So let’s get to it.

Just a couple of days ago, Blizzard finally gave us a peak at what talents and spells/abilities lie in store for 6 of the nine classes. I’ve been musing over the rogue preview and there’s a lot to like … but there’s also a lot to “meh” about. Regardless I’ve been trying to figure out where my rogue is gonna go once the expansion does hit. Should I keep him sword-spec’d? Respec for daggers? Drop SS for Hemo? So many questions and fortunately I should have time to make up my mind. In the meantime, here’s a couple builds I’m thinking about:

Combat Swords + Poisons
This is a tweaked version of my current setup. I absolutely LOVE Adrenaline Rush and Blade Flurry and would love to keep them. Gives me a ton of stable DPS without too much spike damage to worry about. Keeps in line with Nevik’s focus on procs.

Combat Swords + Prep
Preperation + Adrenaline Rush? Yes please. However I think the sacrifices to get Prep might not be worth the consistant proc damage from poisons. It’d absolutely kick ass on boss fights if the increase to feint’s threat reduction could keep my onslaught from pulling aggro. I still haven’t ruled it out.

Seal Fate
This would be a huge change in playstyle for my rogue, but could provide a lot of burst damage. But burst isn’t as good for PvE as it is for PvP, but if I were planning on pvp’ng, I’m missing a lot of the key PvP talents. So yeah, this was just an idea …

PvP Idea
Unsure about Mutilate as it doesn’t receive bonus damage like backstab does, but 2 CP for 60 energy is a good tradeoff. It also provides lots of CP production for plenty of finishing moves and if played right, could be quite a force to reckon with.